

             
                   CRAZY NUMBERS   1.16
 


(C) by Thomas Scheiffele  /  MaxBow Design [1998]


       1. Disclaimer
       2. System Requirements
       3. About the Game
       4. What is new at version 1.16
       5. Programmer's Info
       6. Credits

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1. DISCLAIMER
   
   I can not be held responsible for anything that happens with 
   your Computer, Software or something else. You run it at your own 
   risk and so on...

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2. SYSTEM REQUIREMENTS

   Crazy Numbers will run on nearly any AT-compatible PC with a
   VGA Card. A 386 AT with about 25 MHz will be OK but the fadings
   will be very slow (I think so, cause it haven't been tested yet).

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3. ABOUT THE GAME

   The idea of the game is based on Penthous Hot Numbers from Amiga. 

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4. WHAT IS NEW AT VERSION 1.16

   Maybe you might just have guessed why it was always a little bit 
   unfair. The field was 11 to 8. A really big advantage for the 1st
   Player. Now the size of the field is 9 to 9 and it looks a bit 
   strange, but it is fair now (the Computer will play better too).
   I also further improved the CPU Player, so that he will make less 
   mistakes or some other nonsense and I fixed also some other bugs.
   But there is still a graphic-bug inside. Now the game has a starfield
   (maybe it flickers too much) and a really great Soundsystem (BWSB).

   Look out for a newer version at:

              http://members.xoom.com/gamejoker/maxbow.html

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5. PROGRAMMER'S INFO

   I only say:   QUICK BASIC is still ALIVE

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6. CREDITS
    
     Coding + Graphics :     Thomas Scheiffele
     BWSB Soundsystem  :     Edward Schlunder

===============================================================================
If you want to send an E-Mail:   Seitz-Schilderfabrik@t-online.de
   
   


