// Wizard.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Wizard.h"
#include "WizardDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWizardApp

BEGIN_MESSAGE_MAP(CWizardApp, CWinApp)
	//{{AFX_MSG_MAP(CWizardApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWizardApp construction

CWizardApp::CWizardApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CWizardApp object

CWizardApp theApp;
extern "C" __declspec(dllimport) VOID wgsMsgMove(CDialog* pDlg,CStatic* pSrc);

/////////////////////////////////////////////////////////////////////////////
// CWizardApp initialization

BOOL CWizardApp::InitInstance()
{
	//AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CWizardDlg dlg;
	m_pMainWnd = &dlg;
     
     if (!canRunUtil()) {
          CString tmp;
          //tmp.LoadString(IDS_ERROR6);
          tmp.FormatMessage(IDS_ERROR6,SVR_NAME);
          ::MessageBox(NULL,(LPCSTR)tmp,WIZARD_CAPTION,MB_ICONSTOP|MB_OK);
          exit(1);
     }
     wgsMsgMove((CDialog*)NULL,(CStatic*)NULL);
     m_pszHelpFilePath=HELPFILE_PATH;
	int nResponse = dlg.DoModal();
	return FALSE;
}

int CWizardApp::ExitInstance() 
{
	// Avoid calling ExitInstance() in application framework.
	return(0);
	//return CWinApp::ExitInstance();
}
