
 
 
 The DarkStar Colour Palette offers the SysOp a
 wide variety of colours for use on his graphic
 menus. Interaction with the palette is as sim-
 ple as orienting the mouse pointer to indicate
 the desired colour, and hitting the left mouse
 button.

 

 
 About the DarkStar Colour Palette :
 
 Menubar: Graphics: COLOR PALETTE
 

 The DarkStar Colour Palette provides a perfect
 duplicate of the MicroSoft Windows(tm)  colour
 palette.

 In our efforts to maintain compatibility  with
 MicroSoft Windows, you'll notice that the BASE
 16 colours are displayed  horizontally  across
 the top of the window, and  vertically  up the
 left side. These attributes follow the logical
 flow from top left to bottom right in terms of
 the DOS Palette for the 16 palette elements.
 
 The  colours attached to the BASE 16  palette,
 like Windows, are as follows :

   Value   Colour       Value   Colour
            
     0     Black          8     White
     1     Red            9     Bright Red
     2     Green         10     Bright Green
     3     Bronze        11     Yellow
     4     Blue          12     Light Blue
     5     Purple        13     Magenta
     6     Aqua          14     Sky Blue
     7     Grey          15     Bright White

 These  BASE 16 colours  provide the  basis for 
 the DarkStar "Extended" palette,  specifically 
 those  colours displayed below the top row and 
 to the right  of the  leftmost column.  Within 
 this Extended Palette,  you  will  undoubtedly
 see the correlation between the BASE 16 colour
 at the leftmost column and the BASE 16 colours
 in the top row -- Extended Colours represent a
 perfect mix of the two  BASE 16  colours above 
 and left, easing the chore of screen design as
 it relates to colour selection  for  even  the 
 MOST colourblind among us.

 
 Tips :                              
 
 
 These colours apply  to all items which can be
 placed onscreen through the  Menu Editor.  All
 items are NOT,  however,  created equal in the 
 eyes of DOS.

 Virtually ALL Boxes, Hyperbuttons, Fields, and
 Switches may utilize the full 256 palette. The
 Paint pours, Lines, Circles,  and Text are NOT
 available beyond the BASE 16 colours.  Perhaps
 the  only  notable exception to this rule lies
 in the use of the  Extended Palette as applied
 to Fields.

 Fields assigned to higher-order colours (those
 beyond the BASE 16) will render a deviation in
 shade when the user  backspaces.  For the best
 possible results with fill-in-the-blanks Field
 definitions, stick with the  BASE 16  whenever
 possible.

 Watch for expansion of the BASE 16 items which 
 remain to the  higher-order  256 palette  in a
 future release of DarkStar!
