Robert Trifts gave me this opinion of RIP: > Remote Imaging Protocol. In 1991, RIP was > the first attempt to add standard graphics and low res .gif GUI > interfaces to the BBS. RIP was important as it was designed not to be > BBS software, but to be a means of displaying output from ANY BBS > software that could be interpreted and graphically decoded by any > communication software on the user's end that supported RIP. > > RIP, like ANSI, was designed to be independent of the BBS software > that ran it. > > The reason why RIP is vitally important: RIP was in many respects the > forerunner to Mosaic. It was designed to work with any BBS software, > and to be displayed by any communcation software that supported RIP. > Like early HTML, the problem with RIP was that it took time to learn > it and to learn how to design pages that used it. RIP pages had to be > designed, in many instances, using a notepad style editor, using a > complex positional reference to where the buttons should appear, and > used "tags" to set the font style. It was very difficult to design > pages using RIP and many Sysops were deterred. > > Not much has changed huh? :-) > > In fairness, much of the work on RIP was inspired by early HTML. It's > a chicken and egg situation - but RIP is an important piece of the > puzzle. > > The reason why RIP failed: RIP made too many compromises and was > designed for EGA display resolution when the world was going VGA and > SVGA in 92/93. RIP was decidedly DOS in its flavor, look and feel. > This DOS approach of lowest common denominator failed to make the > transition to a Windows world - as the users of PC's were in the midst > of switching to Windows 3.xx in 1992/93. In short - RIP was too damn > ugly - and too damn DOS. > > That said, the design of RIP and many of its key characteristics was > the very foundation of Mosaic.